Limbo

Limbo is an ability that allows users to create and manipulate invisible constructs.

Description
Limbo allows a user to create constructs that are invisible to anyone but users of Limbo and others who can sense or see the invisible constructs. Users can create a variety of constructs, such as walls, spikes, and clones. The constructs can become visible to increase their power.

Usage

 * Limbo Sense: Users with Limbo can see and sense the location of Limbo constructs, along with other hidden or invisible objects. This manifests as a passive in high-tiers
 * Invisible Constructs: Users can create invisible objects nearby, which can range from a variety of different shapes. More complex and larger constructs take up more time and energy to generate.
 * Invisible Weapons: Marco can create a few invisible weapons to use, which have ranged from knives, swords, spears, and batons.
 * Invisible Clones: Marco can create up to 3 clones of himself. They will be in Marco's current condition and follow his will and orders, which can range from attacking someone or restraining something. Notably, Marco cannot use clones and general constructs at the same time
 * Replacement: Marco can convert his constructs to become visible, which will greatly strengthen them, such as increasing the sharpness of spikes, or making tougher barriers
 * Teleportation: By "replacing" one of his clones, Marco can immediately take the location of the clone, while his former location becomes a Limbo clone.

Strengths and Weaknesses
Limbo is incredibly hard to deal with, with invisible constructs that are nearly impossible to detect. It is also very versatile, with users able to generate various different kinds of tools and objects.

However, Marco has claimed that the most glaring weakness of this ability is that unlike other Construct Formation abilities, despite the level of the user, the constructs "are fairly easy to break and destroy", especially if the opponent is strong enough and knows the location of the constructs.